THERE IS NO SPOON
Inspired by the ambiguity of simulation theory, There is No Spoon navigates the blurred boundaries between reality and perception within a world devoid of objectives or destinations. Set in a liminal, computer-generated environment, the work constructs an assemblage of impersonal, timeless structures — pure artificiality, stripped of anything organic or natural. Suspended between dream and nightmare, this surreal landscape evokes both mystery and unease, guiding viewers to move forward in the face of uncertainty.
Referencing The Matrix, the work interrogates the paradox of existence within constructed realities, challenging viewers to question simulation, illusion, and perception itself. The absence of a clear purpose compels engagement with uncertainty, inviting reflection on how digital environments shape experience and understanding.
The walkthrough is recorded live, with an evolving soundscape performed in real time by a sound artist Craig Wells using synthesizers.
Video: CGI modeling and walkthrough recording created in game engine, 16 min.
Sound: surround sound. Soundscape by Craig Wells.
2021
STILLS
INSTALLATION VIEW